{{description>Easily project a path onto colliders using raycasts with adjustable direction, max distance, offset, warp options, and layer masks. Watch video tutorial.}}
====== Conform Path ======
Conform a path onto colliders by casting rays
===== Slots =====
=== Input ===
* Path
=== Output ===
* Path
===== Reference =====
== Direction ==
The direction to raycast in
== Max Distance ==
The maximum raycast distance
== Offset ==
Defines an offset shift along the raycast direction.
This can be used to make a path float above objects or counter visible mesh seams
== Warp ==
If enabled, the entire path is moved to the nearest possible distance. If disabled, each path point is moved individually
== Layer Mask ==
The layers to raycast against