{{description>Easily project a path onto colliders using raycasts with adjustable direction, max distance, offset, warp options, and layer masks. Watch video tutorial.}} ====== Conform Path ====== Conform a path onto colliders by casting rays

===== Slots ===== === Input === * Path === Output === * Path ===== Reference ===== == Direction == The direction to raycast in == Max Distance == The maximum raycast distance == Offset == Defines an offset shift along the raycast direction. This can be used to make a path float above objects or counter visible mesh seams == Warp == If enabled, the entire path is moved to the nearest possible distance. If disabled, each path point is moved individually == Layer Mask == The layers to raycast against