{{description>Discover how to create and clone GameObjects using this module that places them at specified spots, offers customizable settings, and exports to Unity scenes.}} ======Create GameObject====== This module uses one or more [[..:datatypes#GameObject|GameObjects]] and clones them by using the provided spots. ===== Slots ===== === Input === * GameObject[] - array of GameObjects * Spots - spots to use for placement ===== Reference ===== ====General==== ==Make Static== If enabled, GameObjects will have the [[http://docs.unity3d.com/Manual/StaticObjects.html|Static]] flag set ==Layer== The layer to use ==Apply Layer On Children== Whether Layer should be applied only on the root of a created game object, or it should be applied on its whole hierarchy ====Export==== ==Save To Scene== Creates a GameObject, outside of the generator, containing a copy of the generated GameObject(s)