{{description>Create meshes from GameObjects & their children for easy usage without direct mesh asset access. Input GameObjects, output V Meshes.}} ====== GameObject To Mesh ====== Extracts the meshes from one or more [[..:datatypes#GameObject|GameObjects]] and converts them into [[..:datatypes#VMesh|VMesh]] data. Useful when you want to use a GameObject's mesh inside the generator without needing direct access to the mesh asset. ===== Slots ===== ==== Inputs ==== ^ Name ^ Type ^ Description ^ | GameObject[] | Array of [[..:datatypes#GameObject|GameObject]] | The GameObjects from which meshes are extracted | ==== Outputs ==== ^ Name ^ Type ^ Description ^ | VMesh | Array of [[..:datatypes#VMesh|VMesh]] | The extracted mesh data | ===== Settings ===== === Use Children Meshes === When enabled, meshes from child objects of each input GameObject are also included. === Center Mesh === When enabled, the output mesh is recentered so its origin is at its bounding box center.