{{description>Manage an array of VMeshes with Input Meshes, featuring TRS manipulation (Translate, Rotate, Scale) & material assignment options.}} ====== Input Meshes ====== This component is used in example scene(s) such as: 21_CGExtrusion, 25_CGExtrusionAdvanced, 29_CGDeformMesh_BarbedWire. Brings one or more Unity meshes into the generator as [[..:datatypes#VMesh|VMesh]] data, ready for use by other modules. ===== Slots ===== ==== Outputs ==== ^ Name ^ Type ^ Description ^ | VMesh[] | Array of [[..:datatypes#VMesh|VMesh]] | The meshes as VMesh data | ===== Settings ===== ==== Meshes ==== An array of mesh entries. For each mesh, the following properties are available. === Materials === Override or reassign the materials used by the mesh. === TRS === Apply a Translate, Rotate, Scale offset to the mesh.