{{description>Create variable Spots tied to scene transforms with Input Transform Spots. Easily connect to and manage 3D coordinates and transformations.}} ====== Input Transform Spots ====== Creates a collection of [[..:datatypes#Spots|Spots]] that follow scene transforms. Each spot mirrors the position, rotation, and scale of a Unity Transform, i.e. when the Transform moves, the spot updates automatically. For spots with fixed, manually entered values, see [[.:inputspots|Input Spots]]. ===== Slots ===== ==== Outputs ==== ^ Name ^ Type ^ Description ^ | Spots | [[..:datatypes#Spots|Spots]] | Spots driven by scene transforms | ===== Settings ===== ==== Transform Spots ==== An array of spot entries. Each entry defines: === Index === Which item from the target object list this spot refers to (0 = first item, 1 = second, etc.). === Transform === The Unity Transform from which position, rotation, and scale are copied.