{{description>Discover Curvy Splines' Mix Paths/Shapes modules, effortlessly interpolate between two paths/shapes in Unity. Enhance your project today!}} ====== Mix Path / Mix Shapes ====== This component is used in example scene(s) such as: 20_CGPaths. Blends two [[..:datatypes#Path|Paths]] or [[..:datatypes#Shape|Shapes]] into one by linearly interpolating between them. There are two separate modules with identical settings, one for Paths and one for Shapes. For a blend that varies along the extrusion, see [[.:variablemix|Variable Mix Shapes]]. ===== Slots ===== ==== Inputs ==== ^ Name ^ Type ^ Description ^ | Path A //or// Shape A | [[..:datatypes#Path|Path]] //or// [[..:datatypes#Shape|Shape]] | First input | | Path B //or// Shape B | [[..:datatypes#Path|Path]] //or// [[..:datatypes#Shape|Shape]] | Second input | ==== Outputs ==== ^ Name ^ Type ^ Description ^ | Path //or// Shape | [[..:datatypes#Path|Path]] //or// [[..:datatypes#Shape|Shape]] | The blended result | ===== Settings ===== === Mix === Blending weight between the two inputs. Uses linear interpolation. * //-1// - result is entirely A * //0// - equal blend of A and B * //1// - result is entirely B