{{description>Discover Curvy Splines, the top Unity spline tool for creating stunning visuals! Rasterize paths with adjustable settings for smooth, optimized output.}} ====== Rasterized Path ====== This component is used in example scene(s) such as: 20_CGPaths, 28_AsteroidBelt. [[https://en.wikipedia.org/wiki/Rasterisation|Rasterizes]] a [[..:datatypes#Path|Path]], i.e. samples it into a finite list of points based on the given resolution parameters. Most modules that consume paths do their own rasterization on the fly. Use this module when you need a rasterized path explicitly, for example when attaching a [[documentation:controllers:start#Path Controller|Path Controller]] to a path without going through [[.:shapeextrusion|Shape Extrusion]]. ===== Slots ===== ==== Inputs ==== ^ Name ^ Type ^ Description ^ | Path | [[..:datatypes#Path|Path]] | The path to rasterize | ==== Outputs ==== ^ Name ^ Type ^ Description ^ | Path | [[..:datatypes#Path|Path]] | The rasterized path (a fixed set of sample points) | ===== Settings ===== === Range === Defines which portion of the path to rasterize. For closed paths, //From// repeats endlessly; for open paths it is clamped. === Resolution === Controls how many sample points are created. Higher values produce a smoother result. === Optimize === When enabled, sample points are placed based on the path's curvature rather than at a fixed distance. In this mode, //Resolution// controls the curvature angle delta at which new points are inserted.