{{description>Create cap meshes for volume extends with options for normal inversion, holes, and UV customization. Perfect for capping volumes in 3D models.}} ====== Volume Caps ====== Creates a flat cap mesh at a [[..:datatypes#Volume|Volumes']] extends. ===== Slots ===== === Input === * Volume - Volume to build caps for * Volume[] (Holes) - Volumes to add as holes === Output === * VMesh[] - array of resulting VMeshes ===== Reference ===== === General === == Start Cap / End Cap == Determines if cap is being build: * **Yes** - Build cap * **No** - Don't build cap * **Auto** - Build cap only if the volume isn't closed (i.e. the caps would be visible) == Reverse Normals == If enabled, the mesh normals will be inverted == Generate UV == If enabled, UV will be calculated === Start Cap === == Swap UV== Whether to swap U and V ==Keep Aspect== Options to keep texel size proportional: * **Off** - No Aspect correction is applied * **ScaleU** - U is scaled to keep texel size proportional * **ScaleV** - V is scaled to keep texel size proportional ==UV Rotation== Defines texture rotation ==UV Offset== Offsets UV, like default Unity material settings ==UV Scale== Scales UV, like default Unity material settings ==Material== The Unity material to use === End Cap === == Clone Start Cap== If enabled, the material settings from the [[#Start Cap]] are being used. If disabled, you can enter individual material settings for the end cap.