{{description>Generate and organize Spot sets along a Path or Volume with the Volume Spots module. Group objects, apply randomization, and define start and end placements.}} ====== Volume Spots ====== This module "places bounds" along a [[..:datatypes#Path]] or [[..:datatypes#Volume]]. To be precise it generates a set of [[..:datatypes#Spots]] using the bounds information. By just using a bounds array instead of actual items offers a lot of flexibility. You can place meshes, GameObjects and any other objects you can think of with this module - as long as you can provide an array of bounds. For simplicity a single index from the Bounds array is referred to by "item" in this context. The idea is that you organize items in groups, allowing you to build sort of compound objects to work with. For example, if you have a fence split into three meshes (start, middle, end), you can group them to be sure the three fence meshes are perfectly placed together. Another use case is to group items and apply the same randomization settings to them in one step. The options are endless...