{{description>Learn more about resource handling in Curvy Generator, the node-based editor of Curvy Splines}} ====== Resources ====== In the context of Curvy Generator, Resources are references to GameObjects that hold the resource data. There are two main resource types: * //Input Resources// - Resources that are read by modules (e.g. Curvy Splines, Meshes, Prefabs etc...) * //Output Resources// - Resources that are created by modules (e.g. Meshes or Prefab clones) Curvy Generator differentiates between **managed** and **unmanaged** resources: ==== Managed resources ==== These resources are child objects of a Curvy Generator and needs to be created by a module. When creating a template, they will be stored inside the template and references to it will be saved. ==== Unmanaged resources ==== These resources are user created and usually outside the Curvy Generator hierarchy. When creating a template, they won't get copied and references to them will be reset to null.