{{description>Discover how to create, use, and delete Generator graph templates in Unity for efficient workflow.}} {{indexmenu_n>1}} ====== Templates ====== Setting up a complex Generator graph can be time consuming, so it's a good practice to store your work as templates. Technically templates are prefabs, but with some additional logic: * When saving templates, resources are handled properly * Existing templates can be added quickly from the graph's context menu ==== Creating a template ==== * Select one or more modules * Click on the //Save template// button in the graph's toolbar * Give the template a name and description and save it The template will be saved under the project path defined in [[:documentation:toolbar:preferences#Customization Root Path]] ==== Using a template ==== To insert a template, rightclick on an empty spot in the graph and choose a template from the //Add Template// menu. All modules and managed resources from the template are now copied to the current graph. Template modules are inserted at mouse position ==== Deleting a template ==== To delete a template just delete the template prefab from the project window.