{{description>Discover how to create, use, and delete Generator graph templates in Unity for efficient workflow.}} {{indexmenu_n>1}} ====== Templates ====== Templates let you save part of a graph and reuse it in other generators. They are Unity prefabs with extra logic to handle resources correctly. ===== Creating a Template ===== - Select one or more modules in the graph. - Click **Save Template** (floppy-disk icon) in the toolbar. - Enter a name and description, then save. Templates are saved under the path defined in [[:documentation:toolbar:preferences#Customization Root Path]]. ==== What Gets Saved ==== * All selected modules and the links between them. * [[resources#input_managed_resources|Managed Input Resources]] (e.g. managed splines). ===== Using a Template ===== - Right-click on an empty area of the graph canvas. - Choose a template from the **Add Template** sub-menu. ===== Deleting a Template ===== To delete a template, just delete the template prefab.