{{description>Discover how to create, use, and delete Generator graph templates in Unity for efficient workflow.}}
{{indexmenu_n>1}}
====== Templates ======
Setting up a complex Generator graph can be time consuming, so it's a good practice to store your work as templates.
Technically templates are prefabs, but with some additional logic:
* When saving templates, resources are handled properly
* Existing templates can be added quickly from the graph's context menu
==== Creating a template ====
* Select one or more modules
* Click on the //Save template// button in the graph's toolbar
* Give the template a name and description and save it
The template will be saved under the project path defined in [[:documentation:toolbar:preferences#Customization Root Path]]
==== Using a template ====
To insert a template, rightclick on an empty spot in the graph and choose a template from the //Add Template// menu. All modules and managed resources from the template are now copied to the current graph.
Template modules are inserted at mouse position
==== Deleting a template ====
To delete a template just delete the template prefab from the project window.