{{description>Easily import/export Unity splines with Curvy Splines' toolbar tool. Supports SVG & JSON formats. Enhance your project workflow with advanced actions.}} ====== Import/Export splines ====== Curvy Splines allows to import splines from, and export them to other formats. The tool that allows this is available in the toolbar, [[:documentation:toolbar:start#import_or_export_splines|here]]. For now, the supported formats are: * [[https://en.wikipedia.org/wiki/Scalable_Vector_Graphics|SVG]]. Support for this format is subject to the same restrictions than Unity's support for SVG files. * [[https://json.org/|JSON]]. The default wrapper for the splines is defined in the FluffyUnderware.Curvy.ImportExport.SerializedCurvySpline class. Feel free to head to the [[https://api.curvyeditor.com|API Reference]] to learn more about this class. If you need any format that is not supported by Curvy Splines, please [[:contact|let us know]] and we will try to add it to the package if possible. Import and export of [[documentation:splines:metadata|MetaData]] is not supported for now The Import/Export window contains the following: === Configuration === ==Coordinate space== You can choose here in what coordinate space (global or local) the transforms of the imported/exported splines should be interpreted. ==Format== What file format to use === Actions === ==Export selected spline(s)== Exports the selected spline(s) to a JSON file. ==Import== Creates new spline(s) in the scene from the content of a JSON file. If you had an object selected when clicking on this button, the spline(s) will be add as a child of that object. === Advanced Actions === This section contains some actions aimed at advanced users. All of them interact with the text are at the bottom of the section. You can also edit the text by hand. ==Read selected spline(s)== Fills the text area with the serialized splines that are selected. ==Read from file== Fills the text area with the content of a file. ==Write new spline(s)== Created new splines from the content of the text area. If you had an object selected when clicking on this button, the spline(s) will be add as a child of that object. ==Write to file== Writes the content o the text are in a file.