{{description>Master Unity spline creation with Curvy Splines - Optimize workflow, customize settings & gizmos, and create visually stunning scenes. Boost your projects now!}} ====== Editor Preferences ====== ==Default Spline Type== Determines the spline type to use by default when creating new splines ==Default Spline Layer== The layer to use for new Splines and Control Points If you edit complex scenes with lots of geometry it's a good practise to set individual layers for splines and CG generated content. By doing so you can selectively toggle picking and visibility, e.g. to select Control Points only instead of picking CG meshes by accident ==Save Generator Outputs== Whether the output of Curvy Generators should be saved in the scene file. Disable this option to reduce the size of scene files. This might increase the saving time for complex scenes. This option applies only on generators that are enabled and have Auto Refresh set to true ==Snap Value Precision== If enabled, float values for various inspectors are rounded ==Hide _CurvyGlobal_== If enabled, the _CurvyGlobal_ GameObject will be hidden in the hierarchy ==Enable Announcements== Display announcements from Curvy Splines' developers ==Enable Metrics== Send metrics to Curvy Splines' developers. This includes data such as the Unity version, Curvy Splines version, etc... Keeping this enabled helps us a lot maintaining Curvy Splines ==Customization Root Path== Determines the project path various wizards use to store created scripts ==Scene View Resolution== Resolution of SceneView curve drawing. The higher the value, the higher the curve's approximation. If you have very much splines in a scene, lowering this value might speed up SceneView rendering. This doesn't effect spline resolution or caching, but just the visual appearance in the SceneView ====Gizmo==== ==Spline Color== Default gizmo color of splines. To set a spline's color individually, see [[:documentation:splines:curvyspline#Color]] ==Spline Selection Color== Default gizmo color of selected splines. To set a spline's color individually, see [[:documentation:splines:curvyspline#Spline Color]] ==Control Point Size== Size of Control Points gizmo ==Orientation Length== Size of orientation gizmo ==Orientation Color== Color of orientation gizmo ==Use tiny 2D handles== If enabled and the spline has [[:documentation:splines:curvyspline#Restrict To 2D]] enabled, dots are shown instead of the default move handles ==Auto Fade Labels== Should the spline's text gizmos fade if the spline is too small on the screen ====UI==== ==Show Hints== Show hints, at the bottom of scene view, about the usage of some Curvy Splines editor tools ==Annotate Hierarchy== Annotate the Hierarchy view to emphasize [[documentation:splines:curvysplinesegment#Orientation Anchor|Orientation Anchors]] and [[documentation:splines:connections|connected Control Points]] ===Toolbar Customization=== ==Always Visible== If enabled, the toolbar is always visible in the SceneView. Otherwise, it is only shown when Curvy Splines related GameObjects are selected ==Alignment== Defines the toolbar's alignment with window edges ==Mode== How the toolbar's buttons should be displayed: * **Text** - only labels is shown * **Icons** - only icons are shown * **Full** - both icons and labels are shown ==Left Margin== Margin between the toolbar and the left edge of the window. ==Right Margin== Margin between the toolbar and the right edge of the window. ==Top Margin== Margin between the toolbar and the top edge of the window. ==Bottom Margin== Margin between the toolbar and the bottom edge of the window. ==Show Margins== Shows a UI to help you calibrate the margins. ==Button Spacing== Spacing between buttons. ==Group Spacing== Spacing between groups of buttons. ==Wrap Spacing== Column or row wrap spacing. ==Start Spacing== Number of empty spots at the start of the toolbar. ====Shortcuts==== Enables you to define or redefine keyboard shortcuts for various operations