A pool for UnityEngine.GameObject instances.
For more information about pooling, please refer to this
Automatically create items when an item is requested and none is available
Automatically disable objects when entering the pool and enable them when leaving it
Log operations and show pooled objects in the hierarchy
Minimum number of items in the pool
Maximum number of items in the pool
Number of seconds between item count adjustments. If 0, adjustments are instantaneous.
Initialize the pool with its item count already within the constraints