Projects a Path onto colliders or terrain by casting rays from each path point. Useful for making a road or track follow ground geometry.
| Name | Type | Description |
|---|---|---|
| Path | Path | The path to project |
| Name | Type | Description |
|---|---|---|
| Path | Path | The projected path |
The direction to cast rays in when looking for colliders.
Maximum distance each ray can travel before giving up.
Shifts each projected point along the raycast direction after projection.
When enabled, the entire path is moved as a unit to the nearest surface. When disabled, each point is projected individually.
Which layers to cast rays against.