Fires an event when a CurvySpline is initialized.
Clear a spline, i.e. removes all Control Pints
Create a spline and set basic properties
Insert one or more Control Points at a given index
Delete one or more Control Points starting at a given index
Get a Control Point or Segment by index
Use a given spline and TF/distance to retrieve values
Defines the TF or distance value to use
Stores basic spline values for the given position
Stores Metadata for the given position
Store basic Control Point or Segment data
Use a given Control Point or Segment and F/distance to retrieve values, see CurvyGetValue
Giving a point in space, find the nearest point on a spline and retrieve values
Calls Play, Stop or Prepare method of a Controller
Align a GameObject to a spline. This is a convenience action, instead a Spline Controller can be used if you need more options