(NEW) Graph editor supports various zoom levels.
(NEW) Pressing the F key to centers view on selected modules, or the entire graph if none selected.
(NEW) Pressing the Escape key cancels the current link drag.
(NEW) Right-clicking on an existing link deletes it.
(NEW) Holding Alt while scrolling increases scroll speed.
(NEW) Ctrl and Shift modifiers are now taken into consideration when selecting/deselecting modules.
(NEW) Graph zoom and scroll are persisted between different editing sessions.
(NEW) Dragging a link or selection rectangle now initiates view scrolling when mouse is near the window's edges.
(NEW) The snap grid is now displayed in the backgound.
(NEW) When synchronize selection is set to false, double-clicking on a module in the hierarchy selects it in the graph.
(NEW) Dropping an input link into an empty space opens a filtered module list.
(CHANGED) Canvas size is now infinite.
(CHANGED) Dragging an input slot creates a new input link instead of modifying the existing one. To modify the existing one, hold the Ctrl key while dragging.
(CHANGED) Dropping an output link into an empty space now automatically opens the filtered module list, no need to hold the Ctrl key.
(CHANGED) Modules can be dragged from any empty space.
(CHANGED) When dragging a link, incompatible slots are now fully grayed.
(CHANGED) New generators now always dock next to a scene view.
(CHANGED) Changed module selection highlight color to match Unity's.
(CHANGED) Enhanced the Help box's position and message.
(CHANGED) Snap Grid values range from [1;20] to [10;40].
(CHANGED) Snap Grid default value changed from 5 to 20.
(CHANGED) Renaming a module while selecting multiple modules does not cancel the selection.
(CHANGED) Module titles are now truncated when too long.
(CHANGED) Reduced refresh highlight duration from 1.5s to 0.5s.
(FIXED) Errors when exiting Play Mode while the
CG window is open and selecting a GameObject with no generator.
(FIXED) Errors when undoing the deletion of modules.
(FIXED) Invalid GUILayout State errors.
(FIXED) Layout Mismatch errors.
(FIXED) Editing a disabled generator while in play mode deletes modules.
(FIXED) Module linking/unlinking is not undoable.
(FIXED) Module selection highlights are not occluded properly when multiple modules are overlapping.
(FIXED) Module background sometimes disappears.
(FIXED) Dragged module is occluded by non-selected modules.
(FIXED) When multiple modules are selected, modifying a slider parameter drags all the selected modules.
(FIXED) Selection rectangle not ending when drag is released outside of the graph window.
(FIXED) Module focus animation has a different speed depending on how the module was selected.
(FIXED) View not being centered on the right module when a generator is opened via a module's inspector.
(FIXED) When multiple scenes are open, some Generator operations marked the wrong scene as dirty.
(FIXED) Removing a link does not dirty the scene.
(FIXED) Selection rectangle starts even when the mouse is outside of the viewport.
(FIXED) Middle mouse button (canvas drag) activates some controls on modules.
(FIXED) Modules are not drawn for a frame when refreshing a generator.
(FIXED) When selecting multiple modules, not all the modules have the same highlight.
(FIXED) Middle click when the cursor is on a module moves the module instead of dragging the canvas.
(FIXED) Link drag starts when clicking on the empty space between a module's slots.
(FIXED) Snapping multiple modules sometimes makes the modules move too far.
(FIXED) Snap Grid Size not respected for the first snapped module drag after the editor's rebuild.
(FIXED) Opening a generator clears the hierarchy selection.
(FIXED) Module reordering not positionning culled modules correctly.
(FIXED) Selection rectangle overlaps the editor's toolbar.
(OPTIM) Enhanced drawing performance, especially for big generators.
(NEW/API) Added CurvyGenerator.DeleteLink(CGModuleLink).