This GameObject is automatically being created upon first use. Currently it's purpose is to store Connections and pool Control Points, but that might get expanded in the future.

You can move the GameObject somewhere else in the hierarchy, but you shouldn't rename or delete it! If you delete it, all your connections are irreversible gone!

To completely hide the _CurvyGlobal_ object from the hierarchy, enable the Hide _Curvy Global_ option in the preferences

If you switch scenes and both scene contains a _CurvyGlobal_ GameObject, they will merge automatically.