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Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
curvy:documentation:controllers [2016/06/19 19:09] – [Orientation] Jake | documentation:controllers [2018/05/09 21:33] – Updated Speed _Aka_ | ||
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Whether to use cached values when appropriate or not | Whether to use cached values when appropriate or not | ||
====Cross Position==== | ====Cross Position==== | ||
- | // | + | //VolumeController only.// This section defines the lateral starting position: |
- | + | ||
- | This section defines the lateral starting position | + | |
- | : | + | |
== Cross Range == | == Cross Range == | ||
Defines the range within the cross section the controller uses. The base point (the point ' | Defines the range within the cross section the controller uses. The base point (the point ' | ||
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* **AbsolutePrecise** - using calculated distance | * **AbsolutePrecise** - using calculated distance | ||
==Speed== | ==Speed== | ||
- | The speed, using the above mode, or delta (if animated) | + | The speed of the controlled object, as long as the Animate property |
+ | <note important> | ||
==Clamping== | ==Clamping== | ||
- | Determines what to do when the source' | + | Determines what to do when the source' |
* **Clamp** - controller will stop | * **Clamp** - controller will stop | ||
* **Loop** - controller will start over at the opposite | * **Loop** - controller will start over at the opposite | ||
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==Animate== | ==Animate== | ||
- | If enabled, the controller | + | If enabled, the controller |
- | ==Animation== | + | |
- | The animation | + | |
==Time Scale== | ==Time Scale== | ||
The duration in seconds a single animation sequence takes | The duration in seconds a single animation sequence takes | ||
+ | ==Animation== | ||
+ | The animation curve to apply. Defines how the controller is moved through time from it's initial position.\\ | ||
+ | X axis has values between 0 and 1. A value of x means a time in the animation of x * "Time Scale" | ||
+ | On the Y axis, a value of y means that the controller is moved from it's initial position by a distance of y * the absolute value of Speed. | ||
==Single Shot== | ==Single Shot== | ||
If enabled, the animation will only play once, then the controller stops | If enabled, the animation will only play once, then the controller stops |