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curvy:documentation:controllers [2016/06/19 19:09] – [Orientation] Jakedocumentation:controllers [2018/05/09 21:33] – Updated Speed _Aka_
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 Whether to use cached values when appropriate or not Whether to use cached values when appropriate or not
 ====Cross Position==== ====Cross Position====
-//VolumeController only// +//VolumeController only.// This section defines the lateral starting position:
- +
-This section defines the lateral starting position +
-:+
 == Cross Range == == Cross Range ==
 Defines the range within the cross section the controller uses. The base point (the point '0' refers to) can be altered by using [[.:generator:modules:shapeextrusion#Shift]]. Defines the range within the cross section the controller uses. The base point (the point '0' refers to) can be altered by using [[.:generator:modules:shapeextrusion#Shift]].
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   * **AbsolutePrecise** - using calculated distance   * **AbsolutePrecise** - using calculated distance
 ==Speed== ==Speed==
-The speed, using the above modeor delta (if animated)+The speed of the controlled objectas long as the Animate property (described belowis false. 
 +<note important>Note that speed changes the movement direction **only** if it was "0" before!</note>
 ==Clamping== ==Clamping==
-Determines what to do when the source' end is reached:+Determines what to do when the source'end is reached:
   * **Clamp** - controller will stop   * **Clamp** - controller will stop
   * **Loop** - controller will start over at the opposite   * **Loop** - controller will start over at the opposite
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 ==Animate== ==Animate==
-If enabled, the controller uses the speed value as a delta that will be applied over a period of time using the below options +If enabled, the controller position will be defined by the Animation curve bellow.
-==Animation== +
-The animation curve to applyX axis reflects the duration (% of Time Scale) while Y axis reflects the delta value to set (Speed %)+
 ==Time Scale== ==Time Scale==
 The duration in seconds a single animation sequence takes The duration in seconds a single animation sequence takes
 +==Animation==
 +The animation curve to apply. Defines how the controller is moved through time from it's initial position.\\
 +X axis has values between 0 and 1. A value of x means a time in the animation of x * "Time Scale". For example, if "Time Scale" is equal to 3, and a point on the curve has an x of 0.5, then that points reflects the animation at a time of 1.5s.\\
 +On the Y axis, a value of y means that the controller is moved from it's initial position by a distance of y * the absolute value of Speed.
 ==Single Shot== ==Single Shot==
 If enabled, the animation will only play once, then the controller stops If enabled, the animation will only play once, then the controller stops