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documentation:controllers [2016/06/29 16:04]
Jake
documentation:controllers [2018/05/09 21:33] (current)
_Aka_ Updated Speed
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 Whether to use cached values when appropriate or not Whether to use cached values when appropriate or not
 ====Cross Position==== ====Cross Position====
-//​VolumeController only// +//VolumeController only.// This section defines the lateral starting position:
- +
-This section defines the lateral starting position +
-:+
 == Cross Range == == Cross Range ==
 Defines the range within the cross section the controller uses. The base point (the point '​0'​ refers to) can be altered by using [[.:​generator:​modules:​shapeextrusion#​Shift]]. Defines the range within the cross section the controller uses. The base point (the point '​0'​ refers to) can be altered by using [[.:​generator:​modules:​shapeextrusion#​Shift]].
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   * **AbsolutePrecise** - using calculated distance   * **AbsolutePrecise** - using calculated distance
 ==Speed== ==Speed==
-The speed, using the above modeor delta (if animated)+The speed of the controlled objectas long as the Animate property ​(described belowis false.
 <note important>​Note that speed changes the movement direction **only** if it was "​0"​ before!</​note>​ <note important>​Note that speed changes the movement direction **only** if it was "​0"​ before!</​note>​
 ==Clamping== ==Clamping==
-Determines what to do when the source'​ end is reached:+Determines what to do when the source'​end is reached:
   * **Clamp** - controller will stop   * **Clamp** - controller will stop
   * **Loop** - controller will start over at the opposite   * **Loop** - controller will start over at the opposite
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 ==Animate== ==Animate==
-If enabled, the controller ​uses the speed value as a delta that will be applied over a period of time using the below options +If enabled, the controller ​position ​will be defined by the Animation curve bellow.
-==Animation== +
-The animation ​curve to applyX axis reflects the duration (% of Time Scale) while Y axis reflects the delta value to set (Speed %)+
 ==Time Scale== ==Time Scale==
 The duration in seconds a single animation sequence takes The duration in seconds a single animation sequence takes
 +==Animation==
 +The animation curve to apply. Defines how the controller is moved through time from it's initial position.\\
 +X axis has values between 0 and 1. A value of x means a time in the animation of x * "Time Scale"​. For example, if "Time Scale" is equal to 3, and a point on the curve has an x of 0.5, then that points reflects the animation at a time of 1.5s.\\
 +On the Y axis, a value of y means that the controller is moved from it's initial position by a distance of y * the absolute value of Speed.
 ==Single Shot== ==Single Shot==
 If enabled, the animation will only play once, then the controller stops If enabled, the animation will only play once, then the controller stops