Conform Path
Projects a Path onto colliders or terrain by casting rays from each path point. Useful for making a road or track follow ground geometry.
Slots
Inputs
| Name | Type | Description |
|---|---|---|
| Path | Path | The path to project |
Outputs
| Name | Type | Description |
|---|---|---|
| Path | Path | The projected path |
Settings
Direction
The direction to cast rays in when looking for colliders.
Max Distance
Maximum distance each ray can travel before giving up.
Offset
Shifts each projected point along the raycast direction after projection.
Use a small positive offset to keep a path floating slightly above the ground, or to hide mesh seams.
Warp
When enabled, the entire path is moved as a unit to the nearest surface. When disabled, each point is projected individually.
Layer Mask
Which layers to cast rays against.