Deform Mesh
29_CGDeformMesh_BarbedWire, 29bis_CGDeformMesh_Railway.
Deforms one or more meshes so they follow a Path or Volume. Use this when you have a mesh asset you want to bend along a spline, for example a fence, a pipe, or a cable.
Slots
Inputs
Outputs
Settings
General
Controls how the mesh maps onto the path.
Stretch To End
When enabled, the mesh is stretched to fill the full length of the path.
Scale
Controls how the mesh is scaled along the path.
Mode
- Simple - scale by a single uniform value
- Advanced - scale using curves for precise control
Reference
Determines over which range the scale is applied:
- Self - scale applies over the path's active range
- Source - scale applies over the path's total length
Uniform Scaling
When enabled, the same scale is applied to both the X and Y axes of each cross-section (local X and Y).
Scale
The base scale value to apply.
Offset
(Advanced mode only)
The scale is applied starting at this offset along the path.
Multiplier
(Advanced mode only)
A curve multiplying the base scale value.
- X axis - Relative Distance (0 = start, 1 = end)
- Y axis - scale multiplier
