Deform Mesh

Deforms a mesh following a path.

This module is to be used when you want to deform a random mesh to make it follow a path.

This module is used in example scenes 29 and 29bis.

Here is an example with a barbed wire mesh:

 Mesh deformation in action

Input

  • V Mesh[] - one or multiple Vmesh. These are the meshes to deform
  • Volume/Rasterized Path - a Path or Volume
  • Spots[] - one or multiple Spots. The location of the meshes to deform

Output

  • V Mesh[] - one or multiple Vmesh. These are the deformed meshes
  • Spots[] - one or multiple Spots. The location of the deformed meshes
Stretch To End

Set to true if you want to stretch the generated meshes to make them fit the end of the path.

Parameters from this section are used to scale the mesh

Mode

Simple mode scales by an arbitrary value, while Advanced mode uses curves.

Reference

Determines on what range the scale is applied:

  • Self - the scale is applied over the Path's active range
  • Source - the scale is applied over the Path's total length
Offset

Advanced scale mode only

Scale is applied starting at an offset

Uniform Scaling

If enabled, the same scale is applied to both X and Y axis of the mesh's cross sections (local X and Y)

Scale

The (base) value of the scale to apply

Multiplier

Advanced scale mode only

A scale multiplier. It is expressed as a curve, which X axis is the Relative Distance (between 0 and 1) of a point on the path, and its Y axis is the scale multiplier