GameObject To Mesh

Creates meshes from the meshes of GameObjects. This is useful when you want to use the mesh of a GameObject (and potentially its children) without having access to the mesh asset

Input

  • GameObjects[] - The GameObjects from which the meshes should be extracted

Output

  • V Mesh - The resulting meshes

Use Children Meshes

Whether to include or not the meshes from the input Game Objects' children.

Center Mesh

Forces the output mesh to be centered.