GameObject To Mesh

Extracts the meshes from one or more GameObjects and converts them into VMesh data. Useful when you want to use a GameObject's mesh inside the generator without needing direct access to the mesh asset.

Name Type Description
GameObject[] Array of GameObject The GameObjects from which meshes are extracted
Name Type Description
VMesh Array of VMesh The extracted mesh data

Use Children Meshes

When enabled, meshes from child objects of each input GameObject are also included.

Center Mesh

When enabled, the output mesh is recentered so its origin is at its bounding box center.