GameObject To Mesh
Extracts the meshes from one or more GameObjects and converts them into VMesh data. Useful when you want to use a GameObject's mesh inside the generator without needing direct access to the mesh asset.
Slots
Inputs
| Name | Type | Description |
|---|---|---|
| GameObject[] | Array of GameObject | The GameObjects from which meshes are extracted |
Outputs
| Name | Type | Description |
|---|---|---|
| VMesh | Array of VMesh | The extracted mesh data |
Settings
Use Children Meshes
When enabled, meshes from child objects of each input GameObject are also included.
Center Mesh
When enabled, the output mesh is recentered so its origin is at its bounding box center.