GameObject To Mesh
Creates meshes from the meshes of GameObjects. This is useful when you want to use the mesh of a GameObject (and potentially its children) without having access to the mesh asset
Slots
Input
- GameObjects[] - The GameObjects from which the meshes should be extracted
Output
- V Mesh - The resulting meshes
Reference
Use Children Meshes
Whether to include or not the meshes from the input Game Objects' children.
Center Mesh
Forces the output mesh to be centered.