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documentation:generator:modules:inputsplineshape [2018/01/04 12:56] – external edit 127.0.0.1documentation:generator:modules:inputsplineshape [2023/05/14 21:44] (current) – external edit 127.0.0.1
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 +{{description>Creates a Shape from a spline.}}
 ====== Input Spline Shape ====== ====== Input Spline Shape ======
 Creates a [[..:datatypes#Shape]] from a [[..:..:splines:curvyspline]] Creates a [[..:datatypes#Shape]] from a [[..:..:splines:curvyspline]]
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 ===== Reference ===== ===== Reference =====
 ====General==== ====General====
 +== Use Cache == 
 +Makes this module use the cached approximations of the spline's positions and tangents
 +== Use Global Space== 
 +Whether to use local or global coordinates of the input spline's control points.
 +<note>By default, the local coordinates are used. While using the global coordinates might be convenient in some cases, keep in mind that doing so will lead to the module's output to be regenerated whenever the input spline's transform is updated, which will increase your CPU usage</note>
 == Shape== == Shape==
 You can either assign a spline from the scene or create a [[..:resources#Managed Resource|managed]] spline resource. In that case the [[..:..:splines:shapes]] inspector can be accessed right from the module. You can either assign a spline from the scene or create a [[..:resources#Managed Resource|managed]] spline resource. In that case the [[..:..:splines:shapes]] inspector can be accessed right from the module.