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documentation:generator:modules:inputsplineshape [2017/09/08 17:05]
Jake [Slots]
documentation:generator:modules:inputsplineshape [2019/02/05 11:11] (current)
_Aka_ Use Global Space
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 ===== Reference ===== ===== Reference =====
 ====General==== ====General====
 +== Use Cache == 
 +Makes this module use the cached approximations of the spline'​s positions and tangents
 +== Use Global Space== ​
 +Whether to use local or global coordinates of the input spline'​s control points.
 +<​note>​By default, the local coordinates are used. While using the global coordinates might be convenient in some cases, keep in mind that doing so will lead to the module'​s output to be regenerated whenever the input spline'​s transform is updated, which will increase your CPU usage</​note>​
 == Shape== == Shape==
 You can either assign a spline from the scene or create a [[..:​resources#​Managed Resource|managed]] spline resource. In that case the [[..:​..:​splines:​shapes]] inspector can be accessed right from the module. You can either assign a spline from the scene or create a [[..:​resources#​Managed Resource|managed]] spline resource. In that case the [[..:​..:​splines:​shapes]] inspector can be accessed right from the module.