Volume Caps
23_CGTube, 27_CGVariableExtrusion, 50_EndlessRunner.
Creates flat cap meshes at the open ends of a Volume. Optionally accepts additional volumes to punch holes into the caps.
Slots
Inputs
Outputs
| Name | Type | Description |
|---|---|---|
| VMesh[] | Array of VMesh | The cap meshes |
Settings
General
Controls which ends receive caps and basic mesh options.
Start Cap / End Cap
Whether to build a cap at the start or end of the volume:
- Yes - always build the cap
- No - never build the cap
- Auto - build the cap only if the volume is not closed (i.e. the cap would be visible)
Reverse Normals
Flips the normals of the cap mesh.
Generate UV
When enabled, UV coordinates are calculated for the cap mesh.
Start Cap
UV and material settings for the start cap.
Swap UV
Swaps U and V coordinates.
Keep Aspect
Preserves texel proportions:
- Off - no correction applied
- ScaleU - U is scaled to maintain proportional texels
- ScaleV - V is scaled to maintain proportional texels
UV Rotation
Rotates the texture on the cap.
UV Offset
Offsets the UV coordinates.
UV Scale
Scales the UV coordinates.
Material
The Unity material to apply to the start cap.
End Cap
Clone Start Cap
When enabled, all material settings from the Start Cap are reused for the end cap. Disable to configure the end cap independently.