Volume Caps
Creates a flat cap mesh at a Volumes' extends.
Slots
Input
- Volume - Volume to build caps for
- Volume[] (Holes) - Volumes to add as holes
Output
- VMesh[] - array of resulting VMeshes
Reference
General
Start Cap / End Cap
Determines if cap is being build:
- Yes - Build cap
- No - Don't build cap
- Auto - Build cap only if the volume isn't closed (i.e. the caps would be visible)
Reverse Normals
If enabled, the mesh normals will be inverted
Generate UV
If enabled, UV will be calculated
Start Cap
Swap UV
Whether to swap U and V
Keep Aspect
Options to keep texel size proportional:
- Off - No Aspect correction is applied
- ScaleU - U is scaled to keep texel size proportional
- ScaleV - V is scaled to keep texel size proportional
UV Rotation
Defines texture rotation
UV Offset
Offsets UV, like default Unity material settings
UV Scale
Scales UV, like default Unity material settings
Material
The Unity material to use
End Cap
Clone Start Cap
If enabled, the material settings from the Start Cap are being used. If disabled, you can enter individual material settings for the end cap.