Volume Mesh
Slots
Input
- Volume
Output
- VMesh[] - array of resulting VMeshes
Reference
General
Reverse Tri Order
Enable to flip normals of the resulting VMeshes.
Add Material
Click to add an additional material mapping.
Generate UV
Whether to calculate UV values
Unscale U
Only if Generate UV is true
When set to true, and if the input Shape Extrusion module is set to apply scaling, the U coordinate of the generated mesh will be modified to compensate that scaling. Only the X component of the scaling is taken into consideration. The unscaling works best on volumes with flat shapes.
Unscaling Origin
Only if Unscale U is true
When unscaling the U coordinate, this field defines what is the scaling origin. 0.5 gives usually the best results, but you might need to set it to a different value, usually between 0 and 1
Generate UV2
Whether to calculate UV2 values
Split
If enabled, the volume is split into chunks.
Split Length
Only if Split is true Defines the length in world units after which a new chunk is being created.
Materials
Materials defined here are mapped to Material ID's stored in the Volume (see Shape Extrusion and Generator Options). One material is mandatory, additional materials are optional.
Material ID
The Material ID to which the following parameters map
Swap UV
Whether to swap U and V
Keep Aspect
Options to keep texel size proportional
- Off: No Aspect correction is applied
- Scale U: U is scaled to keep texel size proportional
- Scale V: V is scaled to keep texel size proportional
UV Offset
Offsets UV, like default Unity material settings
UV Scale
Scales UV, like default Unity material settings
Material
The Unity material to use
Remove
Click to remove this material mapping