Volume Mesh
Generates one or more VMeshes from a Volume. This is typically connected after Shape Extrusion and before Create Mesh.
Slots
Inputs
| Name | Type | Description |
|---|---|---|
| Volume | Volume | The volume to turn into mesh data |
Outputs
| Name | Type | Description |
|---|---|---|
| VMesh[] | Array of VMesh | The resulting mesh data, one VMesh per material |
Settings
General
Global mesh generation options.
Reverse Tri Order
Flips the triangle winding order, which inverts the normals. Use this if the mesh appears inside-out.
Generate UV
When enabled, UV coordinates are calculated for the mesh.
Unscale U
(Requires Generate UV)
When the Shape Extrusion module applies scaling, the U coordinate can become distorted. Enable this to compensate. Only the X component of the scaling is taken into account. Works best on volumes with flat cross-sections.
Unscaling Origin
(Requires Unscale U)
The scaling origin used for the U compensation. A value of 0.5 usually gives the best results, but you may need to adjust it (typically between 0 and 1).
Generate UV2
When enabled, a second set of UV coordinates (UV2) is calculated, typically used for lightmapping.
Split
When enabled, the volume is divided into chunks of a fixed length.
Split Length
(Requires Split)
The chunk length in world units. A new VMesh is created each time this length is reached.
Add Material Group
Click to add an additional material mapping entry to the list below.
Materials
Maps material IDs stored in the Volume to Unity materials (material IDs come from Shape Extrusion and control point settings). At least one material entry is required.
Material ID
The material ID this entry applies to.
Swap UV
Swaps U and V coordinates for this material.
Keep Aspect
Preserves texel proportions:
- Off — no correction applied
- Scale U — U is scaled to maintain proportional texels
- Scale V — V is scaled to maintain proportional texels
UV Offset
Offsets the UV coordinates, equivalent to Unity's material tiling offset.
UV Scale
Scales the UV coordinates, equivalent to Unity's material tiling scale.
Material
The Unity material to assign to this material ID.
Remove
Removes this material mapping entry.