Glossary
Spline
GameObject with the CurvySpline component attached
Control Point
A point controlling a spline's curvation (sometimes called “Node” by others). Curvy's Control Points are regular GameObjects with the CurvySplineSegment component attached, always child objects of a spline and automatically managed.
CG
Abbreviation for Curvy Generator
CP
See Control Point
Tangent
The Tangent vector is the (normalized) direction of a spline point
Up
The Orientation- or Up-Vector defines the Upside of a spline point. Together with the Tangent it forms the rotation used by controllers for a given spline point
Total Fragment
A relative position on the spline, ranging from 0 (start) to 1 (end) This is the “time” parameter used in the splines' formulas. A point's TF is not proportional to its distance from the spline's start. Depending on the spline, a value of 0.5 does not always mean the middle, distance wise, of the spline
TF
See Total Fragment
F
A relative position on a spline segment, ranging from 0 (start of segment) to 1 (end of segment) F is not proportional to its distance from the segment's start. Depending on the spline, a value of 0.5 does not always mean the middle, distance wise, of the segment
Orientation Anchor
Used by dynamic Orientation mode, this Control Point option tells Curvy to use the transform rotation of the Control Point as an orientation target. Think of “orientation” waypoints.