Working with Curvy events

Handling Curvy events works much like uGUI events are handled: Drag a proxy prefab into your scene and attach a proxy component to the GameObject where events arise. In the proxy you define the events to use and the FSM to receive those events.

To interact with Curvy events, drag the /PlayMaker Curvy/PlayMaker Curvy prefab into your scene and add the PlayMakerCurvyComponentProxy component to the desired Spline or Controller.