Documentation

Welcome to the Curvy online manual!

Curvy's UI guidelines keep as close to the Unity standard as possible. In short:

  • Object settings are handled in the inspector window
  • General settings and operations are accessible from the Toolbar in the Scene View
  • Hide options that don't apply (e.g. if you have a bezier spline, you won't see TCB options in the inspector)
  • Keyboard shortcuts for common operations

DevTools

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Original Code. The Original Code is: OpenGL Sample Implementation, Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, Inc. The Original Code is Copyright © 1991-2000 Silicon Graphics, Inc. Copyright in any portions created by third parties is as indicated elsewhere herein. All Rights Reserved.