Editor Preferences

Default Spline Type

Determines the spline type to use by default when creating new splines

Default Spline Layer

The layer to use for new Splines and Control Points

If you edit complex scenes with lots of geometry it's a good practise to set individual layers for splines and CG generated content. By doing so you can selectively toggle picking and visibility, e.g. to select Control Points only instead of picking CG meshes by accident
Save Generator Outputs

Whether the output of Curvy Generators should be saved in the scene file.

Disable this option to reduce the size of scene files. This might increase the saving time for complex scenes.

This option applies only on generators that are enabled and have Auto Refresh set to true

Snap Value Precision

If enabled, float values for various inspectors are rounded

Hide _CurvyGlobal_

If enabled, the _CurvyGlobal_ GameObject will be hidden in the hierarchy

Enable Announcements

Display announcements from Curvy Splines' developers

Enable Metrics

Send metrics to Curvy Splines' developers. This includes data such as the Unity version, Curvy Splines version, etc… Keeping this enabled helps us a lot maintaining Curvy Splines

Customization Root Path

Determines the project path various wizards use to store created scripts

Scene View Resolution

Resolution of SceneView curve drawing. The higher the value, the higher the curve's approximation. If you have very much splines in a scene, lowering this value might speed up SceneView rendering.

This doesn't effect spline resolution or caching, but just the visual appearance in the SceneView
Spline Color

Default gizmo color of splines. To set a spline's color individually, see Color

Spline Selection Color

Default gizmo color of selected splines. To set a spline's color individually, see Spline Color

Control Point Size

Size of Control Points gizmo

Orientation Length

Size of orientation gizmo

Orientation Color

Color of orientation gizmo

Use tiny 2D handles

If enabled and the spline has Restrict To 2D enabled, dots are shown instead of the default move handles

Auto Fade Labels

Should the spline's text gizmos fade if the spline is too small on the screen

Show Hints

Show hints, at the bottom of scene view, about the usage of some Curvy Splines editor tools

Annotate Hierarchy

Annotate the Hierarchy view to emphasize Orientation Anchors and connected Control Points

Toolbar Customization

Always Visible

If enabled, the toolbar is always visible in the SceneView. Otherwise, it is only shown when Curvy Splines related GameObjects are selected


Defines the toolbar's alignment with window edges


How the toolbar's buttons should be displayed:

  • Text - only labels is shown
  • Icons - only icons are shown
  • Full - both icons and labels are shown
Left Margin

Margin between the toolbar and the left edge of the window.

Right Margin

Margin between the toolbar and the right edge of the window.

Top Margin

Margin between the toolbar and the top edge of the window.

Bottom Margin

Margin between the toolbar and the bottom edge of the window.

Show Margins

Shows a UI to help you calibrate the margins.

Button Spacing

Spacing between buttons.

Group Spacing

Spacing between groups of buttons.

Wrap Spacing

Column or row wrap spacing.

Start Spacing

Number of empty spots at the start of the toolbar.

Enables you to define or redefine keyboard shortcuts for various operations