Editor Preferences
Default Spline Type
Determines the spline type to use by default when creating new splines
Default Spline Layer
The layer to use for new Splines and Control Points
Save Generator Outputs
Whether the output of Curvy Generators should be saved in the scene file.
Disable this option to reduce the size of scene files. This might increase the saving time for complex scenes.
This option applies only on generators that are enabled and have Auto Refresh set to true
Snap Value Precision
If enabled, float values for various inspectors are rounded
Hide _CurvyGlobal_
If enabled, the _CurvyGlobal_ GameObject will be hidden in the hierarchy
Enable Announcements
Display announcements from Curvy Splines' developers
Enable Metrics
Send metrics to Curvy Splines' developers. This includes data such as the Unity version, Curvy Splines version, etc… Keeping this enabled helps us a lot maintaining Curvy Splines
Customization Root Path
Determines the project path various wizards use to store created scripts
Scene View Resolution
Resolution of SceneView curve drawing. The higher the value, the higher the curve's approximation. If you have very much splines in a scene, lowering this value might speed up SceneView rendering.
Gizmo
Spline Color
Default gizmo color of splines. To set a spline's color individually, see Color
Spline Selection Color
Default gizmo color of selected splines. To set a spline's color individually, see Spline Color
Control Point Size
Size of Control Points gizmo
Orientation Length
Size of orientation gizmo
Orientation Color
Color of orientation gizmo
Use tiny 2D handles
If enabled and the spline has Restrict To 2D enabled, dots are shown instead of the default move handles
Auto Fade Labels
Should the spline's text gizmos fade if the spline is too small on the screen
UI
Show Hints
Show hints, at the bottom of scene view, about the usage of some Curvy Splines editor tools
Annotate Hierarchy
Annotate the Hierarchy view to emphasize Orientation Anchors and connected Control Points
Toolbar Customization
Always Visible
If enabled, the toolbar is always visible in the SceneView. Otherwise, it is only shown when Curvy Splines related GameObjects are selected
Alignment
Defines the toolbar's alignment with window edges
Mode
How the toolbar's buttons should be displayed:
- Text - only labels is shown
- Icons - only icons are shown
- Full - both icons and labels are shown
Left Margin
Margin between the toolbar and the left edge of the window.
Right Margin
Margin between the toolbar and the right edge of the window.
Top Margin
Margin between the toolbar and the top edge of the window.
Bottom Margin
Margin between the toolbar and the bottom edge of the window.
Show Margins
Shows a UI to help you calibrate the margins.
Button Spacing
Spacing between buttons.
Group Spacing
Spacing between groups of buttons.
Wrap Spacing
Column or row wrap spacing.
Start Spacing
Number of empty spots at the start of the toolbar.
Shortcuts
Enables you to define or redefine keyboard shortcuts for various operations