Editor Preferences

Default Spline Type

Determines the spline type to use by default when creating new splines

Snap Value Precision

If enabled, float values for various inspectors are rounded

Customization Root Path

Determines the project path various wizards use to store created scripts

Scene View Resolution

Resolution of SceneView curve drawing. The higher the value, the higher the curve's approximation. If you have very much splines in a scene, lowering this value might speed up SceneView rendering.

This doesn't effect spline resolution or caching, but just the visual appearance in the SceneView
Hide _CurvyGlobal_

If enabled, the _CurvyGlobal_ GameObject will be hidden in the hierarchy

Spline Color

Default gizmo color of splines. To set a spline's color individually, see Color

Spline Selection Color

Default gizmo color of selected splines. To set a spline's color individually, see Spline Color

Control Point Size

Size of Control Points gizmo

Orientation Length

Size of orientation gizmo

Orientation Color

Color of orientation gizmo

Use tiny 2D handles

If enabled and the spline has Restrict To 2D enabled, dots are shown instead of default move handles

Default Spline Layer

The layer to use for new Splines and Control Points

If you edit complex scenes with lots of geometry it's a good practise to set individual layers for splines and CG generated content. By doing so you can selectively toggle picking and visibility, e.g. to select Control Points only instead of picking CG meshes by accident
Show Global Toolbar

If enabled, the toolbar is always visible in the SceneView. Otherwise it's only shown when Curvy related GameObjects are selected

Toolbar Labels

How to display toolbar buttons:

  • Text - only labels is shown
  • Icons - only icons are shown
  • Full - both icons and labels are shown
Toolbar Orientation

Determines the side the toolbar is shown


Enables you to define or redefine keyboard shortcuts for various operations