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Toolbar
Most actions are available from the Curvy toolbar. For a clear presentation the shown actions vary by the current selection.
Selections
Most toolbar items filter the selection for supported objects and apply their action to all selected objects. E.g. if you select three splines and click Select Children, the Control Points of all three splines are selected.
Reference
Toolbar actions can be categorized in groups based on the current selected object.
Global
These actions are always visible!
Options
Some package related options
Content
Preferences - opens Editor preferences
Online Manual - opens this documentation in your default browser
Curvy Website - opens Curvy's website in your default browser
Bug Report - lets you create a bug report
Info - Shows infos about the current version
Create
Creates a GameObject
Content
Shape - creates a new Curvy Spline and opens the shape wizard. The selected GameObject will become the parent of the new Spline
Spline Group - creates a Spline Group. All splines currently selected will be part of the new Spline Group!
Curvy Generator - creates a Curvy Generator
Draw Spline
Toggles Spline drawing mode.
When enabled,
- press & hold down CTRL to enable/“arm” placement mode.
- additionally hold down Shift to raycast into the scene and create new Control Points at collision points
- use LMB to create a Control Point
- use RMB to create a new spline and connect the it's first Control Point to the currently selected Control Point and immediately create another Control Point on the new spline. I.e. it's the same as splitting a Spline and connecting the end points.
- Select a plane to restrict drawing to a certain plane
Spline
Select Children
Selects all Control Points
Select Previous
Selects last Control Point
Select Next
Selects first Control Point
Set Pivot
Opens a wizard to set the spline's pivot. You then can set the pivot by selecting one of the presets or enter a percentage for each axis. The scene view shows a red spot to preview the new pivot point. Once satisfied, click Apply to apply the changes
Flip
Flips a spline's direction, i.e. the first ControlPoint is becoming the last
Normalize
The scale of the spline's transform is applied to all Control Points, then resetted to (1,1,1)
Shape
Opens a wizard to apply Shapes
Tools
Opens the spline tools menu
Content
Mesh Export wizard - quickly create a mesh from a shape
Synchronize from hierarchy - the spline rereads it's Control Points from the hierarchy
Control Point
Select Parent
Selects the spline
Select Children
Selects all Control Points
Select Previous
Selects previous Control Point
Select Next
Selects next Control Point
Set First
Makes the current Control Point the first Control Point
Split
Splits the spline, creating a new spline starting with the selected Control Point
Connect
Creates a connection between the selected Control Points.
Camera project
Projects Control Point(s) onto colliders using the Scene View camera looking direction
Curvy Generator
Edit current Generator