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documentation:toolbar [2017/04/05 17:58]
Jake [Control Point]
documentation:toolbar [2018/04/21 13:34] (current)
_Aka_ [Spline actions]
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 ====== Toolbar ====== ====== Toolbar ======
-Most actions are available from the Curvy toolbar. For a clear presentation the shown actions vary by the current selection. +The toolbar contains ​actions ​that are either global (are always ​shown) or contextual (shown only when a type of objects is selected, for example when selecting a spline).
 <note tip>You can define the button style (Icons, Text or both) as well as the button placement (Left,​Right,​Top,​Bottom) in the Curvy Preferences</​note>​ <note tip>You can define the button style (Icons, Text or both) as well as the button placement (Left,​Right,​Top,​Bottom) in the Curvy Preferences</​note>​
-===== Selections ===== +===== Global ​actions =====
-Most toolbar items filter the selection for supported objects and apply their action to all selected objects. E.g. if you select three splines and click [[#Select Children]], the Control Points of all three splines are selected. +
-===== Reference ===== +
-Toolbar ​actions ​can be categorized in groups based on the current selected object. +
-==== Global ​==== +
-These actions are always visible!+
 <​note>​You can disable the global toolbar using the [[.:​preferences#​Show Global Toolbar]] option in the [[.:​preferences]]</​note>​ <​note>​You can disable the global toolbar using the [[.:​preferences#​Show Global Toolbar]] option in the [[.:​preferences]]</​note>​
 +===Curvy Options===
 +{{:​documentation:​curvyicon.png?​nolink |}}Opens Curvy Options submenu
 +==Submenu'​s content==
  
-===Options=== +{{:​documentation:​prefs.png?nolink |}}Preferences - //opens Editor preferences//​
-{{:curvy:​documentation:​curvyicon.png?nolink |}}Some package related options +
-==Content==+
  
-{{:curvy:​documentation:​prefs.png?nolink |}}Preferences ​- //​opens ​Editor preferences//+{{:​documentation:​help.png?nolink |}}Online Manual ​- // opens this documentation in your default browser//
  
-{{:curvy:​documentation:​help.png?nolink |}}Online Manual ​- // opens this documentation ​in your default browser//+{{:​documentation:​web.png?nolink |}}Curvy Website ​- // opens Curvy'​s website ​in your default browser//
  
-{{:​curvy:​documentation:​web.png?​nolink |}}Curvy Website - // opens Curvy'​s website in your default browser// +{{:​documentation:​bugreport.png?​nolink |}}Bug Report - // lets you create a bug report //
- +
-{{:curvy:​documentation:​bugreport.png?​nolink |}}Bug Report - // lets you create a bug report ​// +
- +
-{{:​curvy:​documentation:​about.png?​nolink |}}Info - // Shows infos about the current version ​//+
  
 +{{:​documentation:​about.png?​nolink |}}Info - // Shows infos about the current version //
 +\\
 +\\
 +===View Setings===
 +{{:​documentation:​viewsettings.png?​nolink |}}
 +Lets you customize the splines'​ gizmo.
 ===Create=== ===Create===
-{{:curvy:​documentation:​newspline.png?​nolink |}} +{{:​documentation:​newspline.png?​nolink |}} 
-Creates a GameObject +Opens the Create submenu 
-==Content== +==Submenu'​s content== 
-{{:curvy:​documentation:​shapewizard.png?​nolink |}}Shape - //creates a new Curvy Spline and opens the shape wizard.// The selected GameObject will become the parent of the new Spline+{{:​documentation:​shapewizard.png?​nolink |}}Shape - //creates a new Curvy Spline and opens the shape wizard.// The selected GameObject will become the parent of the new Spline
  
-{{:curvy:​documentation:​group.png?​nolink |}}Spline Group - // creates a Spline Group.// All splines currently selected will be part of the new Spline Group! +{{:​documentation:​group.png?​nolink |}}Spline Group - // creates a Spline Group.// All splines currently selected will be part of the new Spline Group!
- +
-{{:​curvy:​documentation:​opengraph_light.png?​nolink |}}Curvy Generator - // creates a Curvy Generator//+
  
 +{{:​documentation:​opengraph_light.png?​nolink |}}Curvy Generator - // creates a Curvy Generator//
 +\\
 +\\
 === Draw Spline=== === Draw Spline===
-{{:curvy:​documentation:​draw.png?​nolink |}}+{{:​documentation:​draw.png?​nolink |}}
 Toggles Spline drawing mode. Toggles Spline drawing mode.
  
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   * use **RMB** to create a new spline and connect the it's first Control Point to the currently selected Control Point and immediately create another Control Point on the new spline. I.e. it's the same as splitting a Spline and connecting the end points.   * use **RMB** to create a new spline and connect the it's first Control Point to the currently selected Control Point and immediately create another Control Point on the new spline. I.e. it's the same as splitting a Spline and connecting the end points.
   * Select a plane to restrict drawing to a certain plane   * Select a plane to restrict drawing to a certain plane
-==== Spline ====+=== Import or export splines=== 
 +{{:​documentation:​importexport_light.png?​nolink |}} 
 +Opens the [[documentation:​import_export|Import/​Export window]] 
 +===== Spline ​actions =====
 === Select Children === === Select Children ===
-{{:curvy:​documentation:​selectchilds.png?​nolink |}} Selects all Control Points+{{:​documentation:​selectchilds.png?​nolink |}} Selects all Control Points
 === Select Previous === === Select Previous ===
-{{:curvy:​documentation:​prev.png?​nolink |}} Selects last Control Point+{{:​documentation:​prev.png?​nolink |}} Selects last Control Point
 === Select Next === === Select Next ===
-{{:curvy:​documentation:​next.png?​nolink |}} Selects first Control Point+{{:​documentation:​next.png?​nolink |}} Selects first Control Point
 === Set Pivot === === Set Pivot ===
-{{:curvy:​documentation:​centerpivot.png?​nolink |}} Opens a wizard to set the spline'​s pivot. You then can set the pivot by selecting one of the presets or enter a percentage for each axis. The scene view shows a red spot to preview the new pivot point. Once satisfied, click //Apply// to apply the changes+{{:​documentation:​centerpivot.png?​nolink |}} Opens a wizard to set the spline'​s pivot. You then can set the pivot by selecting one of the presets or enter a percentage for each axis. The scene view shows a red spot to preview the new pivot point. Once satisfied, click //Apply// to apply the changes
 === Flip === === Flip ===
-{{:curvy:​documentation:​flip.png?​nolink |}}Flips a spline'​s direction, i.e. the first ControlPoint is becoming the last+{{:​documentation:​flip.png?​nolink |}}Flips a spline'​s direction, i.e. the first ControlPoint is becoming the last
 === Normalize === === Normalize ===
-{{:curvy:​documentation:​normalize.png?​nolink |}} The scale of the spline'​s transform is applied to all Control Points, then resetted to (1,1,1)+{{:​documentation:​normalize.png?​nolink |}} The scale of the spline'​s transform is applied to all Control Points, then resetted to (1,1,1)
 === Shape === === Shape ===
-{{:curvy:​documentation:​shapewizard.png?​nolink |}}Opens a wizard to apply [[.splines:​shapes]]+{{:​documentation:​shapewizard.png?​nolink |}}Opens a wizard to apply [[.splines:​shapes]]
 <note warning>​Opening the wizard will alter the existing spline immediately and permanently. There'​s no Undo for this operation</​note>​ <note warning>​Opening the wizard will alter the existing spline immediately and permanently. There'​s no Undo for this operation</​note>​
 === Tools === === Tools ===
-{{:curvy:​documentation:​tools.png?​nolink |}}Opens the spline tools menu +{{:​documentation:​tools.png?​nolink |}}Opens the spline tools submenu 
-==Content==+==Submenu'​s content==
  
-{{:curvy:​documentation:​exportmesh.png?nolink |}} Mesh Export wizard ​- //quickly create a mesh from a shape//+{{:​documentation:​containingcon.png?nolink |}} Select contained connections ​- //Selects connections connecting only Control Points withing the selected spline(s)"​//
  
-{{:curvy:​documentation:​syncfromhierarchy.png?nolink |}} Synchronize from hierarchy ​- // the spline ​rereads it's Control Points from the hierarchy// +{{:​documentation:​exportmesh.png?nolink |}} Spline to Mesh - //quickly create a mesh from an open or closed ​spline//
-<note important>​This is needed if you manually rearrange Control Points in the hierarchy, e.g. switch order, copy&​paste,​ duplicate etc..</​note>​+
  
-==== Control Point ====+{{:​documentation:​syncfromhierarchy.png?​nolink |}} Synchronize from hierarchy - // the spline rereads it's Control Points from the hierarchy. This is might be needed if you manually rearrange Control Points in the hierarchy.//​ 
 + 
 +===== Control Point actions =====
 ===Select Parent=== ===Select Parent===
-{{:curvy:​documentation:​selectparent.png?​nolink |}}Selects the spline+{{:​documentation:​selectparent.png?​nolink |}}Selects the spline
 === Select Children === === Select Children ===
-{{:curvy:​documentation:​selectchilds.png?​nolink |}} Selects all Control Points+{{:​documentation:​selectchilds.png?​nolink |}} Selects all Control Points
 === Select Previous === === Select Previous ===
-{{:curvy:​documentation:​prev.png?​nolink |}} Selects previous Control Point+{{:​documentation:​prev.png?​nolink |}} Selects previous Control Point
 === Select Next === === Select Next ===
-{{:curvy:​documentation:​next.png?​nolink |}} Selects next Control Point+{{:​documentation:​next.png?​nolink |}} Selects ​next Control Point 
 +=== Select Next Connected === 
 +{{:​documentation:​nextcon.png?​nolink |}} Toggle between connected Control Points. Is available only when selecting a connected Control Point. 
 +=== Sync Handles Direction === 
 +{{:​documentation:​beziersyncdir.png?​nolink |}} Mirror Bezier Handles Direction 
 +=== Sync Handles Length === 
 +{{:​documentation:​beziersynclen.png?​nolink |}} Mirror Bezier Handles Size 
 +=== Sync Handles of connected CP === 
 +{{:​documentation:​beziersynccon.png?​nolink |}} Apply 'Sync Handles Length'​ and 'Sync Handles Direction'​ on connected Control Points as well 
 +===Shift=== 
 +{{:​documentation:​shiftcp.png?​nolink |}} Shifts the Control Point toward the previous or next Control Point
 ===Set First=== ===Set First===
-{{:curvy:​documentation:​setfirstcp.png?​nolink |}} Makes the current Control Point the first Control Point+{{:​documentation:​setfirstcp.png?​nolink |}} Makes the current Control Point the first Control Point 
 +===Join=== 
 +{{:​documentation:​join.png?​nolink |}} Inserts a spline after a Control Point of another spline. Is available only when selecting a spline and a destination Control Point at the same time.
 ===Split=== ===Split===
-{{:curvy:​documentation:​split.png?​nolink |}} Splits the spline, creating a new spline starting with the selected Control Point+{{:​documentation:​split.png?​nolink |}} Splits the spline, creating a new spline starting with the selected Control Point.
 ===Connect=== ===Connect===
-{{:curvy:​documentation:​connectionpos.png?​nolink |}}Creates a connection between the selected Control Points.+{{:​documentation:​connectionpos.png?​nolink |}}Creates a connection between the selected Control Points.
 ===Camera project=== ===Camera project===
-{{:curvy:​documentation:​camproject.png?​nolink |}} Projects Control Point(s) onto colliders using the Scene View camera looking direction +{{:​documentation:​camproject.png?​nolink |}} Projects Control Point(s) onto colliders using the Scene View camera looking direction 
-==== Curvy Generator ==== +=== Tools === 
-{{:curvy:​documentation:​opengraph_light.png?​nolink |}} Edit current Generator+{{:​documentation:​tools.png?​nolink |}}Opens the Control Point tools submenu. Is available only when selecting multiple Control Points. 
 +==Submenu'​s content== 
 + 
 +{{:​documentation:​subdivide.png?​nolink |}} Subdivide - //Adds a Control Point between each pair of Control Points in the selected range// 
 + 
 +{{:​documentation:​simplify.png?​nolink |}} Simplify - //Removes a Control Point in each pair of Control Points in the selected range// 
 + 
 +{{:​documentation:​equalize.png?​nolink |}} Equalize - //Equalizes the length of each segment in the selected range// 
 +===== Curvy Generator ​actions ===== 
 +{{:​documentation:​opengraph_light.png?​nolink |}} Edit current Generator