Extracts the meshes from one or more GameObjects and converts them into VMesh data. Useful when you want to use a GameObject's mesh inside the generator without needing direct access to the mesh asset.
| Name | Type | Description |
|---|---|---|
| GameObject[] | Array of GameObject | The GameObjects from which meshes are extracted |
| Name | Type | Description |
|---|---|---|
| VMesh | Array of VMesh | The extracted mesh data |
When enabled, meshes from child objects of each input GameObject are also included.
When enabled, the output mesh is recentered so its origin is at its bounding box center.