Creates a flat cap mesh at a Volumes' extends.
Determines if cap is being build:
If enabled, the mesh normals will be inverted
If enabled, UV will be calculated
Whether to swap U and V
Options to keep texel size proportional:
Defines texture rotation
Offsets UV, like default Unity material settings
Scales UV, like default Unity material settings
The Unity material to use
If enabled, the material settings from the Start Cap are being used. If disabled, you can enter individual material settings for the end cap.