Enable to flip normals of the resulting VMeshes.
Click to add an additional material mapping.
Whether to calculate UV values
Only if Generate UV is true
When set to true, and if the input Shape Extrusion module is set to apply scaling, the U coordinate of the generated mesh will be modified to compensate that scaling. Only the X component of the scaling is taken into consideration. The unscaling works best on volumes with flat shapes.
Only if Unscale U is true
When unscaling the U coordinate, this field defines what is the scaling origin. 0.5 gives usually the best results, but you might need to set it to a different value, usually between 0 and 1
Whether to calculate UV2 values
If enabled, the volume is split into chunks.
Only if Split is true Defines the length in world units after which a new chunk is being created.
Materials defined here are mapped to Material ID's stored in the Volume (see Shape Extrusion and Generator Options). One material is mandatory, additional materials are optional.
The Material ID to which the following parameters map
Whether to swap U and V
Options to keep texel size proportional
Offsets UV, like default Unity material settings
Scales UV, like default Unity material settings
The Unity material to use
Click to remove this material mapping