The toolbar contains actions that are either global (are always shown) or contextual (shown only when a type of objects is selected, for example when selecting a spline).
Opens Curvy Options submenu
Preferences - opens Editor preferences
Generate Assembly Definitions - Generates asmdef files for Curvy Splines and its dependencies
Online Manual - opens this documentation in your default browser
Curvy Website - opens Curvy Splines' website in your default browser
Bug Report - lets you create a bug report
Info - Shows infos about the current version
Lets you customize the splines' gizmo.
Opens the Create submenu
Shape - creates a new Curvy Spline and opens the shape wizard. The selected GameObject will become the parent of the new Spline
Curvy Generator - creates a Curvy Generator
Toggles Spline drawing mode.
When enabled,
Opens the Import/Export window
Selects all Control Points
Selects last Control Point
Selects first Control Point
Opens a wizard to set the spline's pivot. You then can set the pivot by selecting one of the presets or enter a percentage for each axis. The scene view shows a red spot to preview the new pivot point. Once satisfied, click Apply to apply the changes
Flips a spline's direction, i.e. the first ControlPoint is becoming the last
The scale of the spline's transform is applied to all Control Points, then resetted to (1,1,1)
Opens a wizard to apply Shapes
Opens the spline tools submenu
Select contained connections - Selects connections connecting only Control Points withing the selected spline(s)“
Spline to Mesh - quickly create a mesh from an open or closed spline
Synchronize from hierarchy - the spline rereads it's Control Points from the hierarchy. This is might be needed if you manually rearrange Control Points in the hierarchy.
Selects the spline
Selects all Control Points
Selects previous Control Point
Selects next Control Point
Toggle between connected Control Points. Is available only when selecting a connected Control Point.
Mirror Bezier Handles Direction
Mirror Bezier Handles Size
Apply 'Sync Handles Length' and 'Sync Handles Direction' on connected Control Points as well
Shifts the Control Point toward the previous or next Control Point
Makes the current Control Point the first Control Point
Inserts a spline after a Control Point of another spline. Is available only when selecting a spline and a destination Control Point at the same time.
Splits the spline, creating a new spline starting with the selected Control Point.
Creates a connection between the selected Control Points.
Projects Control Point(s) onto colliders using the Scene View camera looking direction
Opens the Control Point tools submenu. Is available only when selecting multiple Control Points.
Subdivide - Adds a Control Point between each pair of Control Points in the selected range
Simplify - Removes a Control Point in each pair of Control Points in the selected range
Equalize - Equalizes the length of each segment in the selected range
Edit current Generator