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documentation:addons:playmaker:actions [2018/01/04 12:55] – external edit 127.0.0.1 | documentation:addons:playmaker:actions [2018/01/06 18:24] – Restored this page that I removed by accident _Aka_ | ||
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+ | ====== Basic actions====== | ||
+ | |||
+ | ==== CurvyInitialize ==== | ||
+ | Fires an event when a CurvySpline is initialized. | ||
+ | <note important> | ||
+ | ====CurvyClearSpline==== | ||
+ | Clear a spline, i.e. removes all Control Pints | ||
+ | ====CurvyCreateSpline==== | ||
+ | Create a spline and set basic properties | ||
+ | ====CurvyInsertControlPoints==== | ||
+ | Insert one or more Control Points at a given index | ||
+ | ====CurvyDeleteControlPoints==== | ||
+ | Delete one or more Control Points starting at a given index | ||
+ | ====CurvyGetControlPoint==== | ||
+ | Get a Control Point or Segment by index | ||
+ | ====CurvyGetValue==== | ||
+ | Use a given spline and TF/distance to retrieve values | ||
+ | == Input== | ||
+ | Defines the TF or distance value to use | ||
+ | ==Based On Input== | ||
+ | Stores basic spline values for the given position | ||
+ | ==Metadata== | ||
+ | Stores Metadata for the given position | ||
+ | ==General== | ||
+ | Store basic Control Point or Segment data | ||
+ | |||
+ | ====CurvyGetSegmentValue==== | ||
+ | Use a given Control Point or Segment and F/distance to retrieve values, see [[# | ||
+ | |||
+ | ====CurvyGetNearestPoint==== | ||
+ | Giving a point in space, find the nearest point on a spline and retrieve values | ||
+ | |||
+ | ====CurvyCallControllerMethod==== | ||
+ | Calls //Play//, //Stop// or //Prepare// method of a [[..: | ||
+ | ==== CurvyAlignToSpline==== | ||
+ | Align a GameObject to a spline. This is a convenience action, instead a [[..: | ||
+ | |||
+ | |||