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documentation:addons:playmaker:actions [2018/01/04 12:55] – external edit 127.0.0.1documentation:addons:playmaker:actions [2018/01/06 18:24] – Restored this page that I removed by accident _Aka_
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 +====== Basic actions======
 +
 +==== CurvyInitialize ====
 +Fires an event when a CurvySpline is initialized. 
 +<note important>Use this before interacting with a spline!</note>
 +====CurvyClearSpline====
 +Clear a spline, i.e. removes all Control Pints
 +====CurvyCreateSpline====
 +Create a spline and set basic properties
 +====CurvyInsertControlPoints====
 +Insert one or more Control Points at a given index
 +====CurvyDeleteControlPoints====
 +Delete one or more Control Points starting at a given index
 +====CurvyGetControlPoint====
 +Get a Control Point or Segment by index
 +====CurvyGetValue====
 +Use a given spline and TF/distance to retrieve values
 +== Input==
 +Defines the TF or distance value to use
 +==Based On Input==
 +Stores basic spline values for the given position
 +==Metadata==
 +Stores Metadata for the given position
 +==General==
 +Store basic Control Point or Segment data
 +
 +====CurvyGetSegmentValue====
 +Use a given Control Point or Segment and F/distance to retrieve values, see [[#CurvyGetValue]]
 +
 +====CurvyGetNearestPoint====
 +Giving a point in space, find the nearest point on a spline and retrieve values
 +
 +====CurvyCallControllerMethod====
 +Calls //Play//, //Stop// or //Prepare// method of a [[..:..:controllers#|Controller]]
 +==== CurvyAlignToSpline====
 +Align a GameObject to a spline. This is a convenience action, instead a [[..:..:controllers:#Spline Controller]] can be used if you need more options
 +
 +