Features Summary
Details of all features can be found in Curvy Splines' User Manual. For convenience, here is a summary below:
Spline properties and authoring
- Types: Bezier, B-Splines, Catmull-Rom, TCB, Linear
- Contextual and customizable Scene view editor
- Branches/Junctions/Connections
- Projection on colliders
- Mixing/Blending
- Predefined and custom shapes
- Annotations through metadata
- Splines & Control Points are GameObjects. Compatible with familiar tools such as Unity's inspector and handles.
- Import/Export: JSON, SVG
Spline usage
- Object movement (physics compatible)
- Procedural mesh generation
- Path display
- Node-based editor for operations on splines/objects/meshes
- Unity UI (uGUI) elements movement
- PlayMaker actions
Coding
- Curvy Splines API follows the Semantic Versioning 2.0.0 standard
- Documented source code included
- Easily extendable: custom shapes, modules, controllers, etc.
Unity compatibility
- All Unity supported versions (Tech Stream + LTSs)
- All platforms
- All Rendering Pipelines
- Enter Play Mode Options
- Assembly definitions
- Compatible with Unity Splines thanks to Converter For Unity Splines.
Can't Find What You Need?
If you're missing something, reach out to us. It might already be implemented, or we could implement it for you.