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curvy:documentation:generator:modules:inputsplineshape [2015/09/21 11:18] – ↷ Page name changed from curvy:documentation:generator:modules:input_spline_shape to curvy:documentation:generator:modules:inputsplineshape Jakedocumentation:generator:modules:inputsplineshape [2018/01/17 16:16] – [General] _Aka_
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 ===== Slots ===== ===== Slots =====
 === Output === === Output ===
-  * <span em>Shape<span>+  * <span em>Shape</span>
  
 ===== Reference ===== ===== Reference =====
 +====General====
 +== Use Cache == 
 +Makes this module use the cached approximations of the spline's positions and tangents
 == Shape== == Shape==
 You can either assign a spline from the scene or create a [[..:resources#Managed Resource|managed]] spline resource. In that case the [[..:..:splines:shapes]] inspector can be accessed right from the module. You can either assign a spline from the scene or create a [[..:resources#Managed Resource|managed]] spline resource. In that case the [[..:..:splines:shapes]] inspector can be accessed right from the module.
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 Note that a Shape by definition is 2D on the X/Y plane only!</note> Note that a Shape by definition is 2D on the X/Y plane only!</note>
 +
 +==== Range ====
 +Lets you define what parts of the source spline are used by subsequent modules. For example, if you set Range from CP0001 to CP0002 of a spline, only that segment is used from the source. If a subsequent module like Shape Extrusion uses a length of 1 then, the segment formed by CP0001 will be used instead of the whole spline. 
 +
 +<note tip>This is particulary useful to clamp object placing or mesh extrusion to a fixed portion of the spline, making it independent from total spline length</note>
 +
 +==Start CP==
 +Defines the starting Control Point. If the source spline is closed and no [[#End CP]] is set, this results in a "shift", i.e. the choosen CP will act as the beginning of the spline.
 +==End CP==
 +Defines the end Control Point.